![]() ![]() In contrast with most other Mario games, coins are primarily used as currency to buy clothing and collectibles for Mario and his ship. The game features two types of coin collectibles: common gold coins found throughout the game and purple coins unique to each kingdom. A new, core feature of the game is Mario's ability to throw his cap, known as Cappy, to both attack enemies, activate objects, and temporarily possess specific enemies and non-player characters, including a Tyrannosaurus rex, a Goomba, motor vehicles, and a realistically-proportioned human. Mario retains several of his classic platforming techniques, such as wall-jumping and ledge-grabbing. It features levels inspired by real-world locations, such as the New York City–inspired level of "New Donk City". The game returns to the freeform, exploration-based level design previously featured in Super Mario 64 and Super Mario Sunshine. ![]() Super Mario Odyssey puts the player in the role of Mario as he travels beyond the Mushroom Kingdom to various Kingdom environments on his hat-shaped ship, the "Odyssey". ![]()
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